![]() ![]() ![]() It has to be said though that none of the faction really lock you into any particular type of dmg or fleet composition, so feel free to play what seems sensible to you. Some factions have access to better kinetic weapons others to better energy ones, others have good carriers, so each faction usually has something they wanna lean into more or less. It can also somewhat differ from faction to faction what kind of weapons you wanna use. This can determine which dmg typ your fleet should lean into. Also some tactics give bonuses to certain weapon types. Most important part is that you use weapons that fit the ranges of your preferred tactics. I am not so sure if KI reacts to your layout aswell since I personally never really tested that, but I wouldnt rule it out. Generally speaking both is possible, but players are likely to react to onesided weapons arrangements, so it's better to mix your damage types somewhat. You can then have some fleets that are specialized in being fleet killers and others that are specialized for sieging. You might want one medium warship to have more manpower and bombardment modules for planetary sieges, while another is just loaded with weapons and firepower enhancement for fleet battles. Personally, I also make sure that my defense slots are filled with a mix of plating and shielding so I have some protection against both energy and projectile weapons.Īlso, don't be afraid to design multiple copies of each frame, to fill multiple roles. You may also want to use the "advanced" options at the start of the battle to make sure your ships are in their optimal range slots. Make sure you know at which range each ship loadout you have is most effective, and use tactics that put them at those ranges. Different weapons will have different effective ranges on them. Left is long range, middle is mid range, and right is short range. Your tactics cards that you use have different "range slots" on them. ![]()
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